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THE DESIGN MUSEUM

Game Changers

This project is dealing with the opening of the Design Museum at it’s new location, and the first permanent free collection that the Design Museum has ever displayed on November 24th 2016. This brief is asking for the designer to explore different ways to communicate a permanent collection encouraging public engagement and interaction. Raising awareness of design in our everyday lives.

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The first outcome is to discover a system or method which raises awareness of design using a select ten objects. The objects given were the Google self driving car, Raspberry Pi, Olivetti Valentine typewriter, English Hedgerow virtual reality plate, the Alternate Limb Project limbs, Fairphone, PEEK: portable eye examination kit, Austria Solar Annual Report, The Ocean Clean Up and Ikea Flat Pack Better Shelter. All objects seemingly random yet as a designer I must find the underlying connection of why they were put together.The second outcome is to create a case study based on one of these objects given most importantly looking at the interaction between viewer and outcome.

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The object I chose was the Olivetti Valentine typewriter which intrigued me as it seemed outdated amongst the new technology.  

 

2016
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